Once a far off dream, colonizing Mars is a very real possibility with the announcement of SpaceX’s plan to get humans there in the next decade. But how do you pay for it? What are the economic benefits? Why haven’t we done it before?
The answers might astound and surprise you as Mayne explains that colonizing Mars could lead to the biggest economic boom in history. Looking beyond Mars as a tourist destination or temporary source of novelty and treating Mars as a technology problem could usher in an age of innovation even greater than the microprocessor or the Internet.
It’s not one thing or a single spin-off tech that will create trillions of dollars of new wealth; it’ll be the thousands of solutions and companies created as private capital and the technology industry focuses on the new age of human exploration.
In How to Make Money on Mars, Mayne breaks down the different stages of economic opportunity using historical precedents and explains how to fund the first mission to ultimately turning Mars into the technology center of the Solar System.
Why do some writers never seem to have a problem producing a nearly endless flow of stories while others find themselves perpetually staring at a blank page?
In The Cure for Writer’s Block, Andrew Mayne, named Amazon UK’s top five best-selling author of the year, occasional television magician and prolific writer of fiction and nonfiction, including the Amazon bestselling book on authorship, How to Write a Novella in 24 Hours, shares the secrets to unlocking your creative potential.
From inception to completion, The Cure for Writer’s Block helps you diagnose what kind of writer’s block you’re experiencing and how to cure it.
Writer’s Blank: When you really want to tell a story but have no idea what to tell.
Writer’s Lock: When you have a great idea but just can’t figure out how to get started.
Writer’s Knot: When you’re in the middle of your book and you don’t know where to go next or what happened to the passion.
The Cure for Writer’s Block is presented in an easy-to-read format, includes quick summaries and “Try this” activities to help you build your creative problem-solving skills.
Also included are 50 creativity boosters, designed to help you find a solution and engage your imagination.
Astronaut David Dixon's first mission to space goes horribly awry when a gun fight breaks out on a Russian space station and he finds himself making an emergency landing and becomes the most wanted man on earth. Desperate to unravel the plot he’s found himself in, he takes his pursuers on a wild chase from space to the backstreets of Rio and beyond. Dixon’s survival relies on his skills as a pilot and willingness to do whatever it takes, from crashing a 727 in the Mexican desert, to pulling off an incredible heist in low earth orbit.
If space doesn't kill him, earth will.
Station Breaker is a high-velocity mix of the Bourne Identity and Gravity set in the very near future.
Want to produce an iPad from an envelope skewered by pencils?
Make a hula-hoop mysteriously float around your body?
Perform a stunt with handcuffs that doesn’t require any lockpicking skills or hidden keys?
Then check out my new magic book, Mischief and Magic, for all that and more!
Whether you’re performing a corporate show or a backyard party, Magic & Mischief is highly visual and extremely original. These are effects from my personal repertoire I’ve used around the world.
Along with hundreds of photographs and step-by-step instructions, I include full performance scripts for nearly an hour of material!
The #1 Amazon Best Seller on Authorship!
Andrew Mayne, star of A&E’s Don’t Trust Andrew Mayne and ranked the fifth best-selling independent author of the year by Amazon UK, presents insider advice from marathon writing to how to create a professional book cover in just ten minutes. Also included is a bonus section of 100 free (and almost free) ways to promote your ebook.
Game Knight is a fast-paced novella of action and suspense by Andrew Mayne, ranked the fifth best-selling independent author of the year by Amazon UK and star of A&E’s Don’t Trust Andrew Mayne.
The first time they came for Kevin he woke up in a forest on the edge of town with a sword and only seconds to save his life before a lunatic with a battle axe nearly split his skull. At first he thought it was a dream, then it became a living nightmare as he found himself night after night having to fight in abandoned shopping malls, dark alleys and swamps on the outskirts of civilization. The rules were simple; they could come for him anytime they wanted, and if he resisted, someone close to him would die.
A twisted clash of Fight Club and Game of Thrones where the only way to survive is to never stop playing.