A Wall Street Journal bestseller
Professor Theo Cray caught one of the most prolific serial killers in history using revolutionary scientific methods. Cut off from university research because of the shroud of suspicion around him after the death of his former student and the aftermath of catching his quarry, Cray tries to rebuild his life but finds himself drawn into another unsolved case.
The desperate father of a missing child, ignored by the authorities and abandoned by his community, turns to Theo for help. The only clues are children’s drawings and an inner-city urban legend about someone called the Toy Man.
To unravel the mystery behind the Toy Man, Theo must set aside his scientific preconceptions and embrace a world where dreams and nightmares carry just as much weight as reality. As he becomes immersed in the case, he discovers a far-reaching conspiracy—one that hasn’t yet claimed its last victim.Amazon
The #1 Amazon bestseller!
“[A] smoothly written suspense novel from Thriller Award finalist Mayne…The action builds to [an]…exciting confrontation between Cray and his foe, and scientific detail lends verisimilitude.” —Publishers Weekly
Professor Theo Cray is trained to see patterns where others see chaos. So when mutilated bodies found deep in the Montana woods leave the cops searching blindly for clues, Theo sees something they missed. Something unnatural. Something only he can stop.
As a computational biologist, Theo is more familiar with digital code and microbes than the dark arts of forensic sleuthing. But a field trip to Montana suddenly lands him in the middle of an investigation into the bloody killing of one of his former students. As more details, and bodies, come to light, the local cops determine that the killer is either a grizzly gone rogue…or Theo himself. Racing to stay one step ahead of the police, Theo must use his scientific acumen to uncover the killer. Will he be able to become as cunning as the predator he hunts—before he becomes its prey?Amazon
Once a far off dream, colonizing Mars is a very real possibility with the announcement of SpaceX’s plan to get humans there in the next decade. But how do you pay for it? What are the economic benefits? Why haven’t we done it before?
The answers might astound and surprise you as Mayne explains that colonizing Mars could lead to the biggest economic boom in history. Looking beyond Mars as a tourist destination or temporary source of novelty and treating Mars as a technology problem could usher in an age of innovation even greater than the microprocessor or the Internet.
It’s not one thing or a single spin-off tech that will create trillions of dollars of new wealth; it’ll be the thousands of solutions and companies created as private capital and the technology industry focuses on the new age of human exploration.
In How to Make Money on Mars, Mayne breaks down the different stages of economic opportunity using historical precedents and explains how to fund the first mission to ultimately turning Mars into the technology center of the Solar System.
Created by best-selling author and Thriller Award finalist, Andrew Mayne (Angel Killer, The Naturalist and Station Breaker), StoryVoice is a tool for writers designed to make it easier to dictate stories and write flowing dialogue. StoryVoice automatically adds punctuation and quotation marks to spoken sentences and allows you to focus on creating.
StoryVoice automatically tries to figure out if a sentence is a statement or a question and add the appropriate punctuation.
Check out the tutorial video at StoryVoiceApp.com
Together in one volume, the entire Andrew Mayne illusion collection that helped change the face of magic.
Illusion XX presents the first two decades of Andrew’s magic creations, from easy-to-build stage effects to mega illusions that have been performed in theatres and on television around the world.
Illusion XX includes every book and illusion plan Andrew released over the last two decades, starting with with his first book, Solo-X, written while he was still a teenager performing his illusion show on cruise ships – all the way through Illusiontech, a behind the scenes look at how illusions work on a psychological level and Andrew’s unique approach to deception.
Illusion XX is over 600 pages of creativity and inspiration filled with hundreds of illusion ideas and plans.
“Enthralling . . . The author, a professional magician, makes the impossible seem probable in this twisty, clever treat.”--Publishers Weekly
In Black Fall, the third book in the ITW Award-nominated series that began with self-published eBook phenomenon Angel Killer, magician-turned-FBI agent Jessica Blackwood investigates a series of seemingly unrelated, but equally bizarre and sinister, crimes that lead her to the Colorado desert and a town that has, simply, disappeared.
With two big cases under her belt, FBI Agent Jessica Blackwood is learning to embrace her unconventional past as the rising star in a family dynasty of illusionists. Her talent and experience endow her with a unique understanding of the power and potential of deception, and a gift for knowing when things are not always as they appear to be. Once resenting her eccentric grandfather, a brilliant magician in his own right, Jessica now sees him as a mentor and regularly seeks his advice about her work.
But Jessica’s routine surveillance operation becomes a fight for survival when a disturbed young woman, clutching a baby, shows up at the stake-out location and threatens to kill her child. On the same day, an hour after a severe earthquake rocks the eastern seaboard, a strange video goes viral. Nobel Prize-winning physicist Peter Devon has been dead for eight years, yet here he is on camera, predicting the location and date of the earthquake. Jessica is put on the case by her boss, Dr. Ailes, but when Detective Aileen Lewis reports that they’ve found a Jane Doe who matches her description of her attacker, she’s torn between professional duty and a personal desire to find out who the woman was, and why she was killed.
The investigations pull her in very different directions—until they start to converge, leading Jessica to confront something darker, and more powerful, than anyone expected. Something so twisted, only one person could be behind it…the WarlockAmazon
For astronaut David Dixon, sneaking aboard a Russian space station and stealing a nuclear bomb was the easy part – now he has to survive re-entry on an untested inflatable heat shield and then deal with the aftermath of being the most wanted man on Earth.
When a clandestine intelligence agency offers David the chance to return to space and probably not get killed – he finds himself in a world of intrigue when a secret mission takes an unexpected turn as he goes undercover on an orbiting science platform in order to track down the spymaster known as Silverback.
Orbital is a fast-paced blend of space action and mystery thriller set in the fast-emerging aerospace age.
Why do some writers never seem to have a problem producing a nearly endless flow of stories while others find themselves perpetually staring at a blank page?
In The Cure for Writer’s Block, Andrew Mayne, named Amazon UK’s top five best-selling author of the year, occasional television magician and prolific writer of fiction and nonfiction, including the Amazon bestselling book on authorship, How to Write a Novella in 24 Hours, shares the secrets to unlocking your creative potential.
From inception to completion, The Cure for Writer’s Block helps you diagnose what kind of writer’s block you’re experiencing and how to cure it.
Writer’s Blank: When you really want to tell a story but have no idea what to tell.
Writer’s Lock: When you have a great idea but just can’t figure out how to get started.
Writer’s Knot: When you’re in the middle of your book and you don’t know where to go next or what happened to the passion.
The Cure for Writer’s Block is presented in an easy-to-read format, includes quick summaries and “Try this” activities to help you build your creative problem-solving skills.
Also included are 50 creativity boosters, designed to help you find a solution and engage your imagination.
Astronaut David Dixon's first mission to space goes horribly awry when a gun fight breaks out on a Russian space station and he finds himself making an emergency landing and becomes the most wanted man on earth. Desperate to unravel the plot he’s found himself in, he takes his pursuers on a wild chase from space to the backstreets of Rio and beyond. Dixon’s survival relies on his skills as a pilot and willingness to do whatever it takes, from crashing a 727 in the Mexican desert, to pulling off an incredible heist in low earth orbit.
If space doesn't kill him, earth will.
Station Breaker is a high-velocity mix of the Bourne Identity and Gravity set in the very near future.
Want to produce an iPad from an envelope skewered by pencils?
Make a hula-hoop mysteriously float around your body?
Perform a stunt with handcuffs that doesn’t require any lockpicking skills or hidden keys?
Then check out my new magic book, Mischief and Magic, for all that and more!
Whether you’re performing a corporate show or a backyard party, Magic & Mischief is highly visual and extremely original. These are effects from my personal repertoire I’ve used around the world.
Along with hundreds of photographs and step-by-step instructions, I include full performance scripts for nearly an hour of material!
The #1 Amazon Best Seller on Authorship!
Andrew Mayne, star of A&E’s Don’t Trust Andrew Mayne and ranked the fifth best-selling independent author of the year by Amazon UK, presents insider advice from marathon writing to how to create a professional book cover in just ten minutes. Also included is a bonus section of 100 free (and almost free) ways to promote your ebook.
Game Knight is a fast-paced novella of action and suspense by Andrew Mayne, ranked the fifth best-selling independent author of the year by Amazon UK and star of A&E’s Don’t Trust Andrew Mayne.
The first time they came for Kevin he woke up in a forest on the edge of town with a sword and only seconds to save his life before a lunatic with a battle axe nearly split his skull. At first he thought it was a dream, then it became a living nightmare as he found himself night after night having to fight in abandoned shopping malls, dark alleys and swamps on the outskirts of civilization. The rules were simple; they could come for him anytime they wanted, and if he resisted, someone close to him would die.
A twisted clash of Fight Club and Game of Thrones where the only way to survive is to never stop playing.